• 2018 - now

    Senior Software EngineerNAGRA

    Backend programming, anti-piracy.
    Python, Amazon Web Services.

  • 2016 - 2018

    Backend and game programmerSaber Interactive

    Backend programming.
    C# .Net Core, Python.
    MySql, Redis, MongoDB, Docker.

    "NBA Playgrounds" (PS4, XBOX One, Switch, PC)
    C++, Unreal Engine 4.
    Online system, utility libraries, extending editor.

  • 2014 - 2016

    Backend and game programmerVirtual Toys S.L.

    "World of Warriors" (PS4)
    Online programming.
    C++, Unreal Engine 4, Playstation Network services.

    "Pirates Treasue Hunters" (PS4, PC)
    Backend programming.
    C#, Python, Java, CLI, JNI.
    MySql, Redis, MongoDB, Openfire.
    Windows Server, CentOS.

  • 2014

    Game programmer Bitoon Games S.L.

    Multiplayer game for iOS, Android and Facebook.
    Unity 3D, C#.

  • 2010 - 2013

    Game programmer
    Accessibility expert
    Business management The Game Kitchen S.L.

    Founding member of The Game Kitchen SL. Business management, Scrum management, game programming, consulting services. Research and consulting on game accessibility with the brand called "Accessable Games",
    Unity 3D, C#. Flash, AS3.

  • 2009

    Game programmer
    Accessibility expertfreelance

    Development of an advergaming video game called "My Green City".
    Flash, AS3.

  • 2005 - 2009

    Backend programmerTecnocom

    Tax collection system.
    ASP.NET, Web Services, Visual Basic .NET, Oracle, PL/SQL, SQL Navigator, Crystal Reports

  • 2005

    Frontend and backend programmerAvante

    Human resource management and billing management software
    Visual Basic .NET, SQL Server, Crystal Reports.

  • 2004 - 2005

    Frontend and backend programmerSHS Consultores

    Presence control system
    Visual Basic, Oracle, PL/SQL

Other initiatives

  • 2009 - now

    Game accessibility blogger

    Creation of the first Spanish blog about accessibility in video games. Currently active.

    The blog has the support of the "Reference Centre for Personal Autonomy and Technical Aids" ("Ministry of Health, Social Services and Equality" of Spain).

  • 2007 - 2010

    Game developers association

    Creation and board member of the local game developers association "DeSEA, Software Developers for the Entertainment and the Arts".

Book contributions

  • 2014

    Interaction Design with Accessibility and Usability Standards

    Chapter 10: Developing an accessible game, analysis of the work process: the Slalom case.

    Ediciones Godot.
    ISBN: 978-987-1489-72-5
    Online eBook link.

  • 2014

    Fun for All. Translation and Accessiblity Practices in Video Games

    Chapter 4: How to Make Universally Accessible Video Games.

    Peter Lang Editorial.
    ISBN: 978-3-0343-1450-3
    Online eBook link.

  • 2013

    Smartphones and Tablets Do they teach or distract?

    Chapter 5: Entertain, educate, integrate ... Secrets of a developer of video games for kids.

    ESIC Editorial.
    ISBN: 978-84-7356-909-5

  • 2012

    Accessibility Best Practices in Video Games

    Chapter 4.1: Experiences in video game accessibility development.

    Reference Centre for Personal Autonomy and Technical Aids (Ministry of Health, Social Services and Equality of Spain).
    Online eBook link.


  • 2013

    Video games accessible for all

    5 hours class.
    University Extension Degree "Video Games Creative Design". Polytechnic University of Valencia, Spain.

  • 2013

    Technologies as social inclusion. Entertainment

    Down Syndrome Foundation. Madrid, Spain.

  • 2012

    From toys to 'apptoys'

    "El Chupete", international festival of children's communication. Madrid, Spain.

  • 2012

    Accessible video games

    "Computer science applied to occupational therapy". Faculty of Medicine, Complutense University of Madrid. Spain.

  • 2010

    How to make universally accessible games

    I International Conference on Video Game and Virtual Worlds Translation and Accessibility. Autonomous University of Barcelona, Spain.

  • 2009

    Accessible video games, why and how to make them

    Individuals Recovery Center, Salamanca, Spain. Ministry of Health, Social Services and Equality.

  • 2008

    Accessibility in video games for people with visual functional diversity

    National Organization of Spanish Blinds (ONCE). Seville, Spain.


  • 2008

    Flash game development (web and mobile)

    200 hours course. University of Salamanca, Spain.

  • 2007

    3D graphics programming with OpenGL

    150 hours course. National University of Distance Education, Spain.

  • 2002 - 2004

    Senior Technical Software Developer

    2 years associate degree. Secondary School "Velázquez". Seville, Spain.